The buttons feel really small, and the elements in fullscreen seem to be fine but windowed view has them cut off.
Other than these small details your world looks great, the composition, how the road, sand, sea and clouds are balanced along with the placement of the car from where you can see the details in the car is amazing.
Hi Bart, Great work on your main object. You surely have considered the UX factor of providing valuable output to your targeted users. You have also added good details in your car such as the multicolored tires, and a design that looks like an actual Mustang Car. But there are some improvement factors that you can consider in terms of UX/UI:
Following better placement of buttons: Your buttons are placed all around the screen try to Utilize conventional layouts and typical UI patterns whenever you can when adding UX buttons, this might help in making your buttons discoverable.
Overall user interaction: Do consider making your overall scene have a better user interaction by thinking about the player's experience such as better components that help players navigate the game, smooth transition between buttons etc.
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Hello Bart, Your car detailing is awesome. The color fits perfectly and the buttons are placed according to that of a good mobile game.
Cons : Increase the size of the buttons.
Manage the size according to the device.
Hi Bart,
The buttons feel really small, and the elements in fullscreen seem to be fine but windowed view has them cut off.
Other than these small details your world looks great, the composition, how the road, sand, sea and clouds are balanced along with the placement of the car from where you can see the details in the car is amazing.
Hi Bart, Great work on your main object. You surely have considered the UX factor of providing valuable output to your targeted users. You have also added good details in your car such as the multicolored tires, and a design that looks like an actual Mustang Car. But there are some improvement factors that you can consider in terms of UX/UI:
Overall user interaction: Do consider making your overall scene have a better user interaction by thinking about the player's experience such as better components that help players navigate the game, smooth transition between buttons etc.
Hey Bart,
The height and width of your buttons are too small, which makes navigation difficult.
The hover state of the buttons is markedly different from their default state, causing visual distraction when hovering.
Button placement is disorganised, with some buttons even extending beyond the scene.
Consider grouping buttons based on their actions or similarities to make navigation easier for users, and place them accordingly.